Tuesday, January 19, 2010

Savage Menagerie: Gluvblume (AKA "Graspahr")

No. Enc.: 0 (1d8)
Alignment: Neutral
Movement: None
Armor Class: 5
Hit Dice: 5
Attacks: 1d4 (bite)
Damage: 1d6 per mouth
Save: L4
Morale: 12
Horde Class: None

The Gluvblume is a human-looking multi-fingered hand and arm covered with human sensory organs (eyes, ears, mouths). Although it is a mutant animal, a Gluvblume acts more like a mutant plant - immobile, rooted in place, and lying in wait for a victim. They stay buried just below the surface, waiting for a victim.

When a PC walks over a Gluvblume "garden," 1d8 Gluvblumes will explode out of the ground around them, grasping and grabbing at their legs, pulling them down to the ground. A PC should roll a save vs. DEX for each attacking Gluvblume to keep from tripping and falling into their reach. Once a victim is immobilized and/or at ground level, a Gluvblume will begin to feed using one of its mouths. Each Gluvblume has 1d4 mouths, each of which will bite for 1d6 hit points of damage.

Because of the Gluvblume's immobility, they have developed the mutation of possession to help them draw prey into their grasp. A Gluvblume garden will draw their mental force together to wrest away mental control of a victim once they approach within 40 feet of a Gluvblume garden. Once under their control, they will use the victim as "bait" to lure others of the party to where the Gluvblumes lurk. ("I think I see something over there. Let's go investigate.") Once the victim and any members of the party are in range, they will drop the possession and spring forth to attack.

Mutations: possession

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