Thursday, May 31, 2012

Savage Menagerie: Hummingoat

No. Enc.: 2d10
Alignment: Neutral
Movement: 240' (80')

Armor Class: 8
Hit Dice: 1
Attacks: 1 (butt)
Damage: 1d6
Save: L1
Morale: 8
Hoard Class: None

If a mutant suddenly feels as if he's being pelted with large rocks, there's a good chance he's being accosted by a Hummingoat swarm. A Hummingoat is a small (2" long), quick bird that has developed the head of a ram. The Hummingoat's head is topped by two curved stone-like horns, which the Hummingoat uses to attack.

When a Hummingoat feels threatened or intruded upon, it will buzz around the head of the interloper, building up speed until it has reached its maximum movement rate. (To the mutant, it will seem as if a large insect is buzzing about his head.) When its top speed is reached, the Hummingoat will ram itself into the mutant, inflicting 1d6 points of damage upon impact. It takes one round for the Hummingoat to recover after ramming its enemy.

Although this attack may seem easily shrugged off, a Hummingoat is seldom encountered alone. There are usually 2d10 Hummingoats encountered in a swarm. If a party encounters the body of a mutant who appears to have been bludgeoned to death, it's best to be cautious of a potential Hummingoat swarm in the area.


Mutations: none

1 comment:

  1. Another great critter and a nice flying menace. A bit too gonzo for outside MF but still usable in more "serious" settings. Just change the physical appearance.

    I'm thinking of a black reptilian hummingoat that looks like a microcephalic pterodactil with two oversized horns instead of a beak.

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